82 for (
auto i = 0; i <
hitPoints.size(); i++) {
83 if (
hitPoints[i].equals(hitPoint, 0.1f))
return;
Collision response entity.
void setNormal(const Vector3 &normal)
Set normal.
void addHitPoint(const Vector3 &hitPoint)
Adds a hit point.
vector< Vector3 > hitPoints
int32_t getHitPointCount()
void setDistance(float distance)
Set distance.
Vector3 & getHitPoint(int32_t idx)
Get hit point of given index.
const Vector3 & getNormal()
CollisionResponse_Entity()
Public constructor.
Vector3 class representing vector3 mathematical structure and operations with x, y,...