Dynamic physics world class.
Bounding volume interface.
Capsule physics primitive.
~Capsule()
Public destructor.
const Vector3 & getB() const
void destroyCollisionShape() override
Destroy collision shape.
void setScale(const Vector3 &scale) override
Set local scale.
const Vector3 & getA() const
void createCollisionShape(World *world) override
Create collision shap.
BoundingVolume * clone() const override
Clones this bounding volume.
Vector3 class representing vector3 mathematical structure and operations with x, y,...
#define FORBID_CLASS_COPY(CLASS)