TDME2
1.9.200
|
#include <tdme/engine/subsystems/shadowmapping/ShadowMapRenderShaderBaseImplementation.h>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/lighting/LightingShader.h>
#include <tdme/engine/subsystems/lighting/LightingShaderConstants.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/shadowmapping/ShadowMap.h>
#include <tdme/engine/subsystems/shadowmapping/ShadowMapping.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Timing.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemInterface.h>