TDME2
1.9.200
|
#include <tdme/gui/nodes/GUIStyledTextNode.h>
#include <list>
#include <string>
#include <string_view>
#include <tdme/tdme.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/subsystems/manager/TextureManager.h>
#include <tdme/engine/Engine.h>
#include <tdme/gui/nodes/GUIColor.h>
#include <tdme/gui/nodes/GUINode_AlignmentHorizontal.h>
#include <tdme/gui/nodes/GUINode_AlignmentVertical.h>
#include <tdme/gui/nodes/GUINode_Border.h>
#include <tdme/gui/nodes/GUINode_ComputedConstraints.h>
#include <tdme/gui/nodes/GUINode_Padding.h>
#include <tdme/gui/nodes/GUINode_Scale9Grid.h>
#include <tdme/gui/nodes/GUIScreenNode.h>
#include <tdme/gui/nodes/GUIStyledTextNodeController.h>
#include <tdme/gui/renderer/GUICharacter.h>
#include <tdme/gui/renderer/GUIFont.h>
#include <tdme/gui/renderer/GUIRenderer.h>
#include <tdme/gui/GUI.h>
#include <tdme/gui/GUIParser.h>
#include <tdme/utilities/Character.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>
#include <tdme/utilities/Float.h>
#include <tdme/utilities/MutableString.h>
#include <tdme/utilities/Properties.h>
#include <tdme/utilities/StringTools.h>
#include <tdme/utilities/UTF8CharacterIterator.h>