WARSTORY – Alpha Release Notes #4 – From a code point of view
Hi, I have not much to say today, but I still wanted to give a short and crisp update. Technically we are sort of feature complete. Recently I felt like adding/finishing the following features to WS+TDME2 for performance and feasibility: – Deferred Shading for PBR and Spec – MiniScript to C++ transpilation – Vulkan is […]